Tools

Survive Bikini Bottom Crafting Planner

A squad queue for the workbench so jelly does not become wallpaper.

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Crafting Planner

Open this when the bench unlocks at hive level 2. The workbench guide explains why. This tool is the order you pin in chat.

Queue

PriorityCraftWho farmsStop if
1Treasure MapAnyone with 3 jelly to spareYou already have one
2Pirate CompassScrap runnerNeedle exists
3Bag / Mailman upgradesWhoever walks past himMedium bag owned
4Workbench Tier 3 + Quickster PadWhole squad dumps scrapOne pad you can steer
5Better netJelly pairHive is already 6
6Sea Mines on doorsScrap leftoverYou are planting in the circle
7Bamboo wallsJelly leftover onlyMeter would drop to yellow
8One bedWhoever is tired of duskYou own any sleep tool
9Fruit PatchAfter escorts stabilizeFood is already trivial

Never invert 7 and 1. Walls are not vision.

Role split

  • Jelly pair: nets, deposit, leave. They own hive light and Sea Bear uptime.
  • Scrap runner: chests, motorcycle bits, Mailman. They own compass and pad.
  • Escort body: empty bag, no bench tourism during a walk. Rescue checklist.

If you only have two players, jelly still wins. A pad on a dark hive is a coffin with wheels.

Worked example: four players, hive just hit 2

Jelly pair leaves with nets and a promise to be back before dusk. Scrap runner hits the nearest wreck and the first police station, not because spatulas are a craft, but because the escort body wants a real melee before Krabs. Bench queue is map, compass, then every scrap into Tier 3. Nobody touches bamboo. Nobody crafts a second flashlight. The escort body holds an empty slot for the key.

If the jelly pair comes home late and the meter is yellow, the pad wait continues. Speed is not worth a dark camp. That sentence is the whole planner.

When hive 4 opens, do not rebuild the queue around “more walls for Sandy.” Sandy is a boss fight and a walk. Bring food and a reserved mag. Craft after she is home.

Friday caveat

If a patch adds a row, craft one, do not rebuild the whole queue around it until you know the cost. Log the change mentally via the Friday tracker.

Item ranks: weapons. First hour that unlocks this bench: getting started. Class that starts with map and compass: Survivalist on classes.

If scrap is late and jelly is early, still do not invert the queue. A wall ring around a bench that cannot make a compass is a pretty failure. Vision first, speed second, furniture never first.

Name the scrap runner in chat. Unnamed jobs become nobody jobs. If nobody answers, the jelly pair does not leave camp. A hive with two nets and no compass is still safer than a dark street with a pad. Leave the bench if dusk is close. Crafts wait. Bears do not.

Repeat the queue after every successful escort. A pad you already own does not need a second copy. A compass you dropped in the maze does. Check the bag before you craft from memory.

Questions

Frequently Asked Questions

Quick answers to the most common questions.

What is the first craft?

Treasure Map and compass. Speed items come after you can see the island.

Should I wall the hive before Krabs?

No. Feed the meter and escort. Walls are a leftover-jelly spend.

How many Quickster Pads?

One that someone can steer. Extra pads are extra crash sites.