Survive Bikini Bottom Classes
Lobby kits, starting gear, and the perk ladders that matter.
This is the roster page. Rankings stay on the tier list; this is what each Survive Bikini Bottom class actually does when you click it in the shop. Costs below are the commonly published Doubloon or Robux numbers. Friday patches can retune a perk—if a number feels wrong in your lobby, trust the live card.
Every class can be upgraded to level 3. Talents graft a random perk from another kit. Buy the base that is already good.
S and A kits
GG Rockstar (about 500 Doubloons). GG Rockstar Armor, Goober Guitar. Night visibility, guitar damage, energy on kill. The late-game ranged answer when ketchup is gone. See weapons.
Doctor (mid Doubloon bracket). Starts with bandages. Revive speed, better revive HP/hunger, medkit upgrade. Squad glue. Weak as a solo identity.
Doodle Bandit. Doodle Armor and Pencil. Stronger poison, spread on kill, bonus damage to poisoned targets. Speed-run melee.
Bruiser. Bubble Wrap Armor. No guns, extra HP and melee, regen, small block chance. Maze specialist.
Mercenary (Robux bundle or a Doubloon alternative depending on shop). Cutlass, scrap motorcycle, sea mines, more damage at low HP. Strong open, poor infinite. Usually skip the cash price.
Teaching and gambling kits
Pioneer. Flashlight, Ketchup Blaster, fat ammo stack, chance to not spend a shot. Best classroom class. Dies when mags die.
Cursed Soul. Random starter, chest luck. Doubloon farm tool. Not a raid plan.
Survivalist (about 80 Doubloons in public tables). Map, compass, bag space, fog speed, later chest vision. This is the workbench starter kit sold as a body.
Economy and D-tier
Jellyfisher. Nets and jelly bonuses. Useful until the hive is high, then redundant.
Trapper. Jellyfish traps and food drop rate. One per squad max.
Camp Scout (about 10 Doubloons). Flashlight, less hunger, night vision, a jelly patty. Cheap and outclassed.
Drifter (about 25). Bag space, faster chests, scrap luck. Mailman and benches replace it.
Defender (about 40). Free walls and mines. Craftable. Do not spend a slot.
Santa Claus (event / Robux exclusive). Camp chests on spawn. Seasonal. Not part of the normal Doubloon ladder.
Reading a lobby card without getting marketed
Look at starting gear first, then perk 3. Perk 1 is the trailer. Perk 3 is the reason the class is still in your loadout at hive 6. Rockstar’s energy-on-kill, Doctor’s medkit, Bruiser’s block chance, Pioneer’s extra mag—those are the lines that survive a Friday. Flavor text about “living another day” is not a perk.
If two cards give bag space, buy neither and do Mailman. If two cards give walls, open the crafting planner. The shop is allowed to sell you things the bench already makes. You are allowed to walk away.
Cost numbers drift. A kit that was 40 last month can be a sale or a bundle. Screenshot the card if you are writing a note for a friend; do not argue from a December blog.
How to unlock and upgrade
Lobby → Classes or Class Shop. Earn Doubloons via badges, chests, and quests—not via codes. Upgrade in the same shop when you have spare coins; perk 2 and 3 are why Rockstar and Doctor stay S-tier.
Related
Who to buy tonight: best starter and class picker. Who walks point in a five-stack: solo versus team. Still learning binds? Controls.
Frequently Asked Questions
Quick answers to the most common questions.
How many classes are there?
More than ten Doubloon kits plus occasional exclusives. The table on this page and the tier list cover the live shop.
Can I upgrade a class?
Yes, up to level 3, plus an optional Talent that copies a random perk from another class.
Which class starts with a ketchup blaster?
Pioneer is the reliable blaster teacher. Other kits may find one in chests.